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ARTS· Creative InsightsSep 7, 2026

India's Creative Technologies Institute Explores Korean and Japanese Ecosystems

A delegation from the Indian Institute of Creative Technologies, led by the Ministry of Information & Broadcasting, embarked on a knowledge exchange mission to the Republic of Korea and Japan. The visit aimed to study advanced creative ecosystems and inform India's Content Creation Labs initiative.

By Comics Today
2 min read
Converging creative technologies.
Converging creative technologies.

An Indian delegation recently concluded a study tour of creative technology and content ecosystems in South Korea and Japan.

The Indian Institute of Creative Technologies (IICT), as part of an official Ministry of Information & Broadcasting (MIB) delegation, undertook a knowledge exchange mission to the Republic of Korea and Japan. The focus was on understanding advanced creative technologies, content infrastructure, and global best practices, particularly for India's proposed Content Creation Labs initiative. The delegation sought insights into AVGC-XR, gaming, animation, and digital media.

In South Korea, the delegation engaged with Munhwa Broadcasting Corporation (MBC) on broadcasting innovation and global content distribution. Discussions at Krafton explored gaming, AI-enabled content creation, and talent development, including their residential program. Further visits to the Art Convergence Centre at K-Arts and meetings with the Ministry of Culture, Sports and Tourism (MCST) and Kocca offered insights into Korea's support for animation, gaming, and creator development.

The Japan leg of the tour included meetings with Mainichi Broadcasting System (MBS) on content innovation and audience engagement. The delegation also visited the International Professional University of Technology, Osaka, which emphasizes industry-oriented education in digital entertainment. In Kyoto, visits to Kyoto Seika University and the Kyoto International Manga Museum provided an understanding of Japan's approach to manga, animation, creative education, and original IP creation.

Tokyo's itinerary featured Digital Hollywood University, where interdisciplinary education across 3DCG, VFX, game programming, and media arts was explored. Meetings with the Ministry of Economy, Trade and Industry (Meti) highlighted Japan's strategy of treating content as a key economic and export sector, exemplified by global franchises like Pokémon and Hello Kitty. Further discussions with the Agency for Cultural Affairs focused on creator support and industry-academia collaboration.

Vishwas Deoskar, CEO of IICT, noted that the visit offered a valuable opportunity to study highly evolved creative technology and content ecosystems. The insights gained from engagements across broadcasting, gaming, manga, animation, education, and policy will significantly inform IICT's efforts to develop industry-aligned programs and support original intellectual property creation.

These learnings will directly support IICT's ongoing work in talent development, research, and start-up incubation, particularly for the proposed Content Creation Labs initiative. The mission aims to adapt global best practices for Indian creators, students, institutions, and industry partners, laying a blueprint for India's next generation of content businesses.

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