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COMICS· From the WireJul 20, 2026

Nintendo Bartered for 2 AM TV Spots Amidst Warehouse Vermin

Early Nintendo of America faced financial struggles, leading to creative advertising and pest-ridden offices.

By Comics Today
2 min read
A forgotten corner of early video game history.
A forgotten corner of early video game history.Via Newsarama

Nintendo of America bartered for late-night TV commercials while employees navigated rodent-infested workspaces in the 1980s.

In the 1980s, Nintendo of America operated on a shoestring budget, forcing the company to resort to unconventional advertising methods. Employees recall the company bartering for television commercial slots, a practice that included trading advertising dollars for product placement and even direct product exchanges.

This financial strain extended to the company's working conditions. Employees at a New Jersey warehouse, which supported the NES test launch in New York City, reported dealing with vermin in their workspace. Specifically, the women's bathroom was described as having snakes and rats.

Gail Tilden, then NOA's advertising manager, confirmed the difficult conditions, stating she avoided the bathroom due to the reported pests. Bruce Lowry, vice president of sales, downplayed the danger of the snakes, calling them garter snakes, but acknowledged the facility budget was not robust.

The advertising budget was equally constrained. Nintendo engaged in barter advertising, where they would allocate advertising funds to an agency or partner in exchange for specific actions. This strategy was used with entities like Toys R Us, where advertising dollars were directed to a partner agency that owned retail space, in return for the retailer stocking Nintendo products.

Lowry detailed one instance where Nintendo's advertising was placed in 2 AM time slots on WABC, a move that yielded minimal viewership. He personally approached the station manager, offering a game cartridge, to negotiate better ad placement.

This direct approach, initially met with resistance, eventually led to a meeting with a network executive. Lowry explained Nintendo's barter arrangement and provided the executive with a game for his children. This gesture resulted in the commercials being moved to 11 PM.

The executive's positive reception to the game led to further requests, indicating a growing interest from the network. This negotiation, driven by a lack of funds, secured slightly more favorable advertising times for Nintendo's commercials.

The company's financial limitations necessitated these creative, and at times uncomfortable, solutions. The dual challenges of pest-infested offices and late-night TV slots highlight the precarious early days of Nintendo's expansion into the American market.

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